AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Waifu Games in Australia
A look at the top 5 Waifu-themed mobile games in Australia for Q1 2021 reveals download and user engagement trends. Sensor Tower provides a detailed analysis of the games' performance on the unified platform.
Performance Trends of Waifu Games in Australia for Q1 2021
The first quarter of 2021 has seen varying performance levels for the top Waifu-themed games on the unified platform in Australia. Data provided by Sensor Tower offers insight into downloads, revenue, and weekly active users for these popular titles.
Honkai Impact 3 - ส่วนที่ 2, published by miHoYo Limited, showed a revenue trend with a peak at approximately $32.6K in mid-February before a dip to around $12.4K by the end of March. Downloads peaked at around 1.1K in late January, while weekly active users saw a high of approximately 5K in the same period, declining to about 4K by the end of the quarter.
YOSTAR LIMITED's Azur Lane demonstrated a fluctuating revenue trend, starting at around $37.8K in the last week of December and ending at nearly $9.7K in late March. The game experienced a downloads peak of 487 in early February and maintained its weekly active users around the 1.1K mark throughout the quarter.
Crunchyroll Games' Princess Connect! Re: Dive, which released in mid-January, saw a revenue spike of approximately $33.6K during its launch week, followed by a decrease to around $3.8K by the end of March. The game garnered significant attention with downloads reaching about 6.6K during its release week. Weekly active users peaked at roughly 2.8K towards the end of the quarter.
ILLUSION CONNECT by SuperPrism Technology Co., Limited, displayed a revenue peak at nearly $9.5K in early March, with a slight increase to around $5.7K by the end of March. The downloads saw a high of 398 in mid-February, and the weekly active users saw a high of approximately 4.1K at the beginning of the quarter, ending at about 3.1K.
Lastly, Date A Live: Spirit Pledge from K.K Goodshow Animation, exhibited its highest revenue at roughly $3.4K in early March, with a decrease to just under $700 by the end of March. The game's downloads remained relatively steady, peaking at 163 in mid-January. Weekly active users hovered around the 120-160 range throughout the quarter.
For more detailed insights and data analytics on the mobile app market, Sensor Tower's platform remains a comprehensive source for industry trends and performance metrics.